Select objects
Almost every command in Raily acts on the selection. You already know the main actions from Getting started 1; here they're gathered together, plus a few more: selecting by rail type, groups, and the two settings that turn this behavior off.
The actions
| Action | Effect |
|---|---|
| Click | selects an object and discards the previous selection |
| Ctrl-click | adds it individually, or removes it again |
| Click on empty space | clears the selection |
| Drag a selection rectangle | everything inside it (2D view only) |
| Double-click a rail | everything connected to it, directly and indirectly (can be turned off, see below) |
| Shift-click a second rail | the stretch between both, see below |
Without a keyboard
On a tablet, you reach Ctrl-click via the toggle Multi-select in the top toolbar. It latches: as long as it's on, every click adds to the selection or removes from it. The toggle only appears when Optimize UI for touch is on in the Settings.
The double-click can be turned off
Select connected elements on double-click in the Settings, group Input & Interaction, controls it. Turned off, double-click selects only the rail you clicked.
The stretch between two rails
If there are several paths between the two clicked rails — over a switch, a runaround track, a loop — Raily looks for up to eight of them and offers them by length, shortest first. Each further Shift-click on the same second rail switches to the next path; after the last one it starts over from the beginning. So you keep clicking until the path you mean is marked.
If Raily finds no path, only the rail you chose first remains selected.
By type, not by place
Right mouse button → Select all of type selects every element in the plan that comes from the same module and the same rail type as the one you clicked. That way you can, for instance, change the color of all bumper blocks at once, without hunting for them.
Groups
Objects that belong together can be combined into a group, which is selected and moved as one, see Groups.
See also
- Navigation in 2D and 3D
- Rotate objects and Scale elements
- Groups: treat several objects as one
- Track annotations in detail: mark stretches of track permanently, instead of selecting them anew every time
- Keyboard shortcuts