Raily 5 User Manual
en

Technical limits

Heights, gradients and cant change the track geometry itself. This page states the rules that follow from that, so a surprising result can be recognized as a consequence rather than a bug.

What the plan stores

In plan view, a track is always flat. Height, gradient and cant are stored as numbers at its ends, and the track is bent in between. It follows that:

Ramps

Cant

The calculation is tan(cant) = v² / (r · g), point by point, then clamped to the maximum cant (default 160 mm real-world, converted) and to the cant ramp 1:N. That's why the twist starts already before the curve.

If a curve is too short for its ramp, it gets less cant, not a steeper ramp. The display tells you.

Helix, tunnel and embankment

A track is a line and may come arbitrarily close to itself. A tunnel, an embankment or a cutting sweeps a cross-section along the line. If the turns of a helix lie closer together than the profile is tall, that solid does not exist, and Raily refuses it. The rise per turn is then to blame.

If a profile is wider than the curve's radius, its inner part collapses. The part goes flat there, but stays usable.

How wide a tunnel is suggested

It isn't the width of the car that decides whether it fits through. In a curve, a long car swings its middle inward and its ends outward, and on model radii that adds up to a lot: a 26.4 m car sweeps out almost double its own width on R1 (360 mm in H0).

Create tunnel… therefore suggests the inside width based on what reference vehicles sweep out at this track's radius. As a guideline, for a 4500 mm wide bore (real-world size, H0):

Vehicle from radius
Passenger wagon 725 mm
Engine 235 mm
Freight wagon 190 mm
Short wagon 100 mm

The number is a lower bound

The calculation assumes a rigid block on a fixed line. It knows nothing of sway, suspension, buffers, footboards, or the gaps between coupled cars, and two tracks side by side each need the allowance separately. If you're building tight, push the longest car through the curve by hand before you pile the mountain on top.

Dragging in the 3D view

A dragged element lands where the ray through the pointer meets the work plane. Near the horizon there is no longer a usable spot for that: the element stays put until the pointer points at a sensible location again. Tilt the view steeper rather than dragging against the limit.

Very thin lines

A line with a width is built as a surface, and that costs more the thinner it is. Imported drawings often come in at 0.26 mm. If you don't need the width, set it to 0: the hairline is always one screen pixel wide.

Catalog data

Manufacturer, sales period, track material and build depth come from catalogs, technical documentation and measurements of real track. Older products are documented patchily, and almost no manufacturer publishes sleeper heights; where they're missing, they are estimated. Hence: to the best of our knowledge, without guarantee. The track geometry is correct; the build depth may be off in individual cases.

If you measure it yourself, you'll know more precisely. We welcome corrections with the track library, item number and measured value at support@enigon.com.

See also